RenderingPipeline

from geometry to pixels

Literature

Book Review: OpenGL Insights

OpenGL Insights edited by Patrick Cozzi and Christophe Riccio is collection of 44 articles about modern OpenGL programming, techniques and related topics. The articles itself account for 653 full colored pages, so each ‘insight’ is a compact portion of knowledge.┬áThis book does not only cover (desktop) OpenGL: 35 chapters are dealing with this API while […]

 

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Book Review: GPU Pro, GPU Pro 2, GPU Pro 3

The GPU Pro book series is some kind of unofficial successor of the quite good ShaderX series. Both are edited by Wolfgang Engel and both are focused on real-time graphics programming. The first book of this series, GPU Pro, came out 2010 and presents 41 articles on 706 pages (not counting the author introduction at […]

 

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GPU Gems

The full GPUGems series is online for some time now and even if the first parts are getting a bit outdated, it’s still fun to read in them. You can always find some interesting bits there. For some strange reasons the second book is split by chapter without an index – or it’s just me […]

 

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