RenderingPipeline

from geometry to pixels

Compute Shader

OpenGL 4.3 released

In addition to OpenGL ES 3.0 Khronos also released OpenGL 4.3 today. The latest incarnation of the desktop variant of this rendering API comes with some surprises. OpenGL 4.1 added ES 2 compatibility, so from 2010 onwards GL was a superset of the embedded version. While ES 3 is based on GL 3.3 (without geometry […]

 

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