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Giving Oculus Rift demos: Best practice

Even though Virtual Reality has been around for a few decades, many people have not yet experienced good, immersive VR as it is available today with the latest generation of head-mounted displays (e.g. the Oculus Rift or Sony Morpheus). This can be a strong experience but if it is presented badly, it can do more harm than good. […]

 

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First impression of the Cyberith Virtualizer (Omnidirectional Treadmill)

I recently had a second chance of testing the Cyberith Virtualizer after a first quick run with it at gamescom in cologne earlier this year. But this time in a more relaxed environment with much more time to try it out and chat. In case you haven’t heard of the Virtualizer yet, it’s an omnidirectional […]

 

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Experiences with Oculus Rift demos

Last week I was at the gamescom in cologne and with some coworkers we managed to give more than 800 demos of our projects and some student projects inside of the Rift. Here I want to share some experiences we gathered. As we already had given some demos to other coworkers, students as well as […]

 

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First impressions of the Oculus Rift

A few days ago at gamescom I had the chance to test the Oculus Rift. If you haven’t heard of it yet, check out the kickstarter project page. The Rift is basically a head mounted display build with a head tracking sensor an a high field of view screen. When you get the device for […]

 

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