RenderingPipeline

from geometry to pixels

iOS

Hacking 3D Touch Support into SDL2

I was playing around with SDL2 recently as it allows for simple cross platform development between desktop OSes (Linux, Windows, MacOS X) and even Android and iOS. Not using the native APIs has the disadvantage that new features are not available instantly and this is also the case for 3D Touch (aka ForceTouch) of the […]

 

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What’s the big deal with Apples Metal API?

During the WWDC 2014 keynote Apple surprised us all by announcing a new 3D graphics API: called Metal (try to google that…). But this one is not a new high level API on top of OpenGL ES (like SceneKit) but a new low level rendering and compute API which can replace OpenGL ES in games. […]

 

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