Kepler
Mac OpenGL capabilities
The latest MacBook Pro just got a GeForce 650M – a Kepler based GPU. This chip is not only capable of delivering OpenGL 4.2 but also shiny new features like bindless textures: one way of supporting Virtual Texturing in hardware and maybe something we will see in some form in OpenGL 5.0. This makes it [...]
NVidias Adaptive Vertical Sync
One new feature of NVidias new GPU line GeForce 600 (aka Kepler) is called ‘Adaptive Vertical Sync’ and from the slides and first descriptions it seems to be the OpenGL feature that Carmack was lobbying for: WGL_EXT_swap_control_tear / GLX_EXT_swap_control_tear. As long as the framerate is below 60Hz it behaves like no VSync is active – [...]