RenderingPipeline

from geometry to pixels

KHR_debug

(Simulating) KHR_debug on MacOS X

KHR_debug makes finding errors in OpenGL applications much simpler than the old glGetError method. Sadly, Apple does not yet support KHR_debug (or any other debug extension) natively in OS X 10.8 and it doesn’t look too well for 10.9 either. On most other systems the latest drivers will provide KHR_debug either as an extension or […]

 

, , , ,

OpenGL debugging with KHR_debug

Debugging OpenGL has always been a bit painful. In most cases an OpenGL error will just result in the offending call being ignored (unless the problem was too little memory, in which case anything could happen). To get informed of the problem, the application had to query an error number for OpenGL to get the […]

 

, , , , , ,