RenderingPipeline

from geometry to pixels

Khronos

Vulkan links

Here is a small collection of links to more information and opinions about the new Vulkan graphics API. Vulkan talks and documents Vulkan frontpage at Khronos Vulkan overview by Khronos Valves Vulkan talk at GDC 2015 (“glNext: The Future of High Performance Graphics”): Slides, Video on GDC Vault (free access) Khronos Vulkan talk at GDC […]

 

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Some thoughts about the Vulkan API (glNext) and the future of OpenGL

Today the Khronos group announced officially the name of the new cross-plattform 2D/3D and compute API which will be (kind of) the successor of OpenGL. So far it was named “Next Generation OpenGL Initiative” or shorter: “glNext”, the official name will now be Vulkan (btw. the german name for Vulcano). I read at some places, […]

 

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OpenGL ES 3.0 this summer?

( Update 8/6/12:¬†OpenGL ES 3.0 has arrived¬†) Without a doubt the Khronos Group has some interesting things in the pipeline. OpenGL ES is long overdue for an update and there are many speculations going on about OpenGL ES 3.0 codename ‘Halti’. But till now no-one outside of Khronos has any information with a valid source. […]

 

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