RenderingPipeline

from geometry to pixels

OpenGL ES

Learning OpenGL

Back in the days when I started with OpenGL the question where to start was often answered in the same way: Get a copy of the Redbook and/or look at the NeHe Tutorials. Since then OpenGL has moved on but these ressources not so much. The Redbook covers also more modern OpenGL but still starts […]

 

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OpenGL ES 3.0

( Update 8/6/12: OpenGL ES 3.0 has arrived ) It’s about time to update the old OpenGL ES 2.0 specs that were first made public 2007. In the five years since then, much has happened: The ‘bigger brother’ OpenGL got a bit more modern API and three new shader stages. Mobile GPUs are now much more advanced and […]

 

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