RenderingPipeline

from geometry to pixels

SDL

Hacking 3D Touch Support into SDL2

I was playing around with SDL2 recently as it allows for simple cross platform development between desktop OSes (Linux, Windows, MacOS X) and even Android and iOS. Not using the native APIs has the disadvantage that new features are not available instantly and this is also the case for 3D Touch (aka ForceTouch) of the […]

 

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