RenderingPipeline

from geometry to pixels

Syntax Highlighting

GLSL Syntax Highlighting for OpenGL 4.4

The syntax highlighting definitions for QT Creator, KDE Kate, TextWrangler and BBEdit have been updated for OpenGL 4.4 (GLSL 440).  The update includes a fix of one typo and highlight the noise functions in QT Creator as not available ( e.g. noise4(); ) as those are defined as deprecated beginning with GLSL 440 and are […]

 

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GLSL Syntax Highlighting for TextWrangler & BBEdit

I hacked together a very simple codeless language module for TextWrangler (also compatible with BBEdit) for GLSL shaders. It is much simpler than the Kate/QTCreator highlighting and only highlights GLSL version 430 (core profile) but it’s better than nothing (In case you are writing shaders for OpenGL ES 3.0, or OpenGL 3.0 – 4.2 it […]

 

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GLSL Syntax Highlighting for QTCreator (and Kate)

The syntax highlighter in QTCreator for GLSL shaders is currently far from ideal: It’s basically stuck at OpenGL 2.1. If you write shaders for OpenGL 3 (and later) or OpenGL ES 3, you will see a lot of red marks indicating errors in your code simply because QTCreator doesn’t know the latest keywords. On the […]

 

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