RenderingPipeline

from geometry to pixels

Tracking

Importance of 6 DoF Tracking for VR

I had some discussions in the past about how important 6 DoF tracking is for virtual reality. ¬†My last post about the FullHD version of the Oculus Rift¬†started some more, both on the net as well as in person here at Siggraph. So let me write down some of my thoughts that don’t fit into […]

 

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