RenderingPipeline

from geometry to pixels

Tutorial

Book Review: OpenGL Insights

OpenGL Insights edited by Patrick Cozzi and Christophe Riccio is collection of 44 articles about modern OpenGL programming, techniques and related topics. The articles itself account for 653 full colored pages, so each ‘insight’ is a compact portion of knowledge.┬áThis book does not only cover (desktop) OpenGL: 35 chapters are dealing with this API while […]

 

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Photoshop Blendmodi in GLSL

I once wrote a texturing tool in which you could paint on a 3D model on multiple layers. These layers were composing the final texture just as you know it from photoshop, complete with alpha, opacity slider and: blend modes. these blend modes are quite simple to implement and it can be useful to use […]

 

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Learning OpenGL

Back in the days when I started with OpenGL the question where to start was often answered in the same way: Get a copy of the Redbook and/or look at the NeHe Tutorials. Since then OpenGL has moved on but these ressources not so much. The Redbook covers also more modern OpenGL but still starts […]

 

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