Virtual Textures
Partially Resident Textures – AMD_sparse_texture
AMD has just released more infos about the new feature of the Radeon 7xxx GPUs: Partially Resident Textures. PRT is a new way of getting some hardware support for MegaTextures / VirtualTexturing as it is for example implemented in Rage right now and as it is planned (with PRT support) e.g. for Doom 4. The [...]
Megatextures in Rage
The shooter Rage by ID Software implements a technique known as Megatextures or Virtual Textures that basically mimics a MMU to handle textures larger than the graphics cards memory. The implementation scales from consoles to hi-end PCs and allows to use the same assets on all platforms – a huge plus for the artists. They [...]