RenderingPipeline

from geometry to pixels

VSync

NVidias Adaptive Vertical Sync

One new feature of NVidias new GPU line GeForce 600 (aka Kepler) is called ‘Adaptive Vertical Sync’ and from the slides and first descriptions it seems to be the OpenGL feature that Carmack was lobbying for: WGL_EXT_swap_control_tear / GLX_EXT_swap_control_tear. As long as the framerate is below 60Hz it behaves like no VSync is active – […]

 

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